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Table Theory

Table TheoryPractice / I

I · Rulebook Editing

We edit rulebooks, reference cards, and quick-start sheets so the order of play, the edge cases, and the end condition read the same to every player.

What we look at

  • Turn order: each phase has one name and appears in the order it is actually played.
  • Terms: each component or action keeps one name across the whole book.
  • Edge cases: ties, empty supplies, and simultaneous triggers are explained where players will need them.
  • End condition: how the game ends and how it is scored can be found on page one.

What you receive

  • An annotated rulebook file, with a reason for every change.
  • A glossary listing the names we suggest keeping.
  • A one-page quick-start draft for a new player's first game.

What this does not include

  • Layout, art direction, or print coordination (we can review again after your designer lays it out).
  • Redesigning the game's mechanics; we point out problems, and the decisions stay with you.

Questions

Can you work on rules that are not final?
Yes. Editing at the draft stage is often the easiest point, and we mark which parts are still moving.
Which file formats do you accept?
Word, Google Docs, PDF, or plain text. PDFs come back with comments.