What we look at
- Teaching time: how long it takes from opening the box to the first turn.
- Stopping points: where players stop to check the book or ask each other.
- Disagreements: which rules different players read in different ways.
- Pace: which phases of a session run too long or too short.
What you receive
- A playtest plan: player counts, number of sessions, what to watch, and a record sheet.
- Observation notes from each session.
- A written summary listing issues, how often they came up, and suggested rule changes.
What this does not include
- Recruiting paid testers or public promotion; participants are agreed in writing by both sides.
- Forecasts of a game's commercial prospects.
Questions
- Where do sessions take place?
- Location and format are agreed in writing before work starts. Sessions can be at a physical table or run remotely over video.
- Are participants named in the notes?
- No. Notes record seat numbers, not participant names.